This Fuel-Injection System Might Increase Fuel Efficiency By Up To 50% [Cars]
March 10th, 2010Next Conversation: FCC Chairman Julius Genachowski
March 10th, 2010‘PlayStation Move’ is official name of motion controller
March 10th, 2010
So, now that we can stop posting conjecture about what the device is going to be called, what other reason will we have to write about it? Sony hopes to provide that information later in the event, when it reveals a few of the killer apps that will accompany the peripheral's release. Stay tuned!
'PlayStation Move' is official name of motion controller originally appeared on Joystiq on Wed, 10 Mar 2010 19:14:00 EST. Please see our terms for use of feeds.
CNET News Daily Podcast: Google-China resolve ’soon,’ your jetpack awaits
March 10th, 2010GDC talk: Legal pitfalls for iPhone app developers
March 10th, 2010PlayStation GDC Presser Liveblog: Secrets Will Be Revealed [Gdc10]
March 10th, 2010Irresistible iPhone Apps Fridge Magnets [IPhone]
March 10th, 2010European Parliament slams digital copyright treaty
March 10th, 2010EA’s John Schappert comments on Activision & Infinity Ward situation
March 10th, 2010
"I'm sure there's two sides to that story, I'm certainly not passing judgement," Schappert said. "On the human side, they're two great guys. I'm disappointed on a couple of fronts. I'm disappointed because I think Jason and Vince, on the human side, are two great guys. I know them personally, and they've done great things. And I think they're two of the best creative leaders in our space, and to think that they're going to be spending their future dealing with litigation and lawyers rather than crafting the next great experience."
"I don't think that's good for them," Schappert continued. "I don't think that's good for our industry. I think that's disappointing. I hope that they find a way to make games and focus on that during this period."
"I think the other disappointing thing is that, rivalries aside, Modern Warfare 2 is a great game," Schappert concluded. "It's the biggest launch our industry has seen, it's a great franchise. I'm putting my consumer industry fan-hat on to think that there could be some challenges -- what's the future of that franchise? I don't know what's going to pan out. I feel bad for Jason and Vince and the franchise itself because they're great leaders and it's a great franchise for our industry."
EA's John Schappert comments on Activision & Infinity Ward situation originally appeared on Joystiq on Wed, 10 Mar 2010 18:44:00 EST. Please see our terms for use of feeds.
FTC wants more input on Google-AdMob deal
March 10th, 2010The Latest Kotaku Podcast is Ready on Zune, iTunes and mp3 [Kotaku Talk Radio]
March 10th, 2010Complain About Cellphone Use During A Movie And Get Stabbed With A Meat Thermometer [Wtf]
March 10th, 2010GDC Impressions: Gaming on Windows Phone 7
March 10th, 2010
Fortunately, the channel through which you'll access these on-the-go 'cheevos looks like it has loads of promise. The handful of work-in-progress Windows Phone 7 games we were shown today at GDC didn't leave much of an impression -- however, the effortless portability of games between the platforms supported by the recently announced XNA Game Studio 4.0 opens up a lot of possibilities for development on Microsoft's new mobile device.
Continue reading GDC Impressions: Gaming on Windows Phone 7
GDC Impressions: Gaming on Windows Phone 7 originally appeared on Joystiq on Wed, 10 Mar 2010 18:22:00 EST. Please see our terms for use of feeds.
Cooking up Google Apps at campfire event (photos)
March 10th, 2010Woman, fearing apocalypse, tries to halt collider
March 10th, 2010There Are Many Ways To Be Fired For Insubordination [Screengrab]
March 10th, 2010Absurdly Simple Ocean Pumps Could Thwart Hurricanes [Science]
March 10th, 2010Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series
March 10th, 2010
For the purpose of this interview, Pessner and Klucher merged into one entity (they spoke over each other a lot!) to answer our questions:
Microsoft plans to separate games that do and don't support Xbox Live functionality on Windows Phone. Are there any concerns that this will turn off indie developers?
Pessner and Klucher: The short answer is "no." The way that we built the Phone and Marketplace experience makes it very easy to search for what you're looking for. With XNA Game Studio 4.0, you can use the same set of tools to build an Xbox Live game or non-Xbox Live game on the platform. The benefit that developers get for working with Game Studio is everything we just described.
We also are very interested in seeing concept submissions from the indie community, and we're out talking to a lot of independent developers. Fortunately, we're working with a lot of these folks in context of the console today, and many of the console titles that have come to us through the Indie Channel or Xbox Live Arcade, we think will also make fantastic mobile titles. So we're reaching back out to these developers and accepting submissions for ideas as a way to help make those Xbox Live titles. It's up to the developer in terms of what they want to do on the platform, but we're really excited with the response we've seen so far.
Continue reading Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series
Interview: Microsoft on integrating Xbox Live into Windows Phone 7 Series originally appeared on Joystiq on Wed, 10 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
Attention shoppers: Target offers mobile coupons
March 10th, 2010Google Prettifies RSS With Tablet-Ready Google Reader Play [Google]
March 10th, 2010Apple Adds Triple Tap to iPhone Gestures [Rumors]
March 10th, 2010Even EA Thinks Infinity Ward Vs. Activision Is "Disappointing" [Gdc10]
March 10th, 2010Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel
March 10th, 2010The project is in line with Ubisoft's ongoing strategy to expand its scope of media to include more than just video games. Last year, the company released the Assassin's Creed: Lineage short film series to promote Assassin's Creed II. Later in the year, Ubisoft Montreal's Yannis Mallat envisioned a future where Ubisoft crafts films and games using the same assets, which is precisely what it did with Lineage. Given the talent and financial backing behind the Future Soldier film, it looks like Mallat's future could be a bright one.
[Via Big Download]
Ubisoft prepping short film, a Ghost Recon: Future Soldier prequel originally appeared on Joystiq on Wed, 10 Mar 2010 17:40:00 EST. Please see our terms for use of feeds.
Brizzly: The iPhone New Best (Free) Twitter App [IPhone Apps]
March 10th, 2010ASUS Cine5 Crams Five Channels Into Slender PC Speaker [Asus]
March 10th, 2010OnLive launch titles ‘in the teens,’ 50-60 games by 2011
March 10th, 2010
McGarvey did confirm that the service will launch with a lineup of titles "in the teens," comprised of some that will have been on shelves for a few months -- Mass Effect 2 and Dragon Age: Origins were examples -- and others that will release closer to OnLive's debut, such as Prince of Persia: The Forgotten Sands. The catalog will grow from fewer than 20 games on day one to "50 to 60" by the end of 2010, according to McGarvey. These (and all) games on the service will be playable "for years" after release, he said, addressing concerns that buying a game "hosted" by the company could be a risky investment.
Some details are being saved for an announcement at or leading up to E3, including when the OnLive micro-console will be available and, of course, game pricing. McGarvey would say that the company is looking to offer incentives (free games, perhaps?) to build the subscriber base, and that those who sign up "may get some free content" for the monthly fee ... at some point. The micro-console may also be offered free with a service commitment, McGarvey stated, though it will "potentially" be sold on its own.
Saying that more than 250,000 people signed up (but weren't all accepted) for the OnLive beta, McGarvey admitted that the company expects "demand will far outweigh capacity" for the service's launch -- we'll be interested to find out how many people actually "pre-subscribe" and if the company changes its outlook leading up to mid-June.
OnLive launch titles 'in the teens,' 50-60 games by 2011 originally appeared on Joystiq on Wed, 10 Mar 2010 17:20:00 EST. Please see our terms for use of feeds.
Speaking Of God Of War, Here Are The Latest Clash Of The Titans Screens [Screens]
March 10th, 2010JAY-Z And Eminem Freshen Up DJ Hero [Dlc]
March 10th, 2010Runic Games ‘putting serious effort’ into console Torchlight
March 10th, 2010We were quite taken with Torchlight when it released on PC last year -- the game landed more than a few of our staff's best of 2009 lists -- so here's hoping we'll get some more details soon.
Runic Games 'putting serious effort' into console Torchlight originally appeared on Joystiq on Wed, 10 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

